
20 brand-new outdoor STEM challenges, the sequel to Outdoor STEM Challenge Cards. Twist real rope from grass. Tune a launcher until it hits the target three times straight. Move water uphill. Weigh things on a balance scale made from a stick and string. Five themes of four challenges each, arranged easy to hard, all built from what you find outside and around the house.
Ages 6–14 · Card guide · 3 skill levels
Twenty new build-and-test challenges in five themes that go deeper than one-off builds: a child can pull one random card, or ride a whole theme from making rope to strength-testing the knots. Plan, build, test, improve, the same loop as the first deck, aimed at new physics.
The patch of grass behind the house is the most underrated educational space on the planet. These activities turn outside time into learning time without any kid noticing the difference.
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